Update 0.0.21.32:
NEW characters, Matara Kan and Sinder!
NEW bosses!
Damage/healing numbers!
Shrine update!
Stamped out some bugs/fixes
New characters:
Matara Kan:
Weapon: Honeyed Claws (NEW): Swipe in front of you based on your amount.
Item: Bug Bug Bug (NEW): Gain amount per level of item.
Passive: Matarmorphosis: Gain stacking damage and health. Also a chance to create a single echoed attack of “Honeyed claws”.
Ability: Alien cocoon: Gain health regen. If you die, restore to 50% health and gain a movement speed buff temporarily. Lose the health regen while this res effect is on cooldown.
EX: Roach Attacks!: Become big, gaining a massive area bonus and immune to damage for 15 seconds.
Assist: (Currently not implemented)
Sinder:
Weapon:Pyro Swipe (NEW): Swipe your tail in front of you to deal damage. At later levels also swipe behind.
Item: Hellhound Heart (NEW): Periodically deal damage around you
Passive: Cinders: Gain damage based on movement speed modifier
Ability: Blue flame: Dealing damage has a chance to deal damage in an area around the target.
EX: Demonic Waves: Gain 100% dodge chance and a massive movement speed buff for 8 seconds.
Assist: (Currently not implemented)
New Items:
Eagle eye: Gain crit chance and get additional crit damage based on crit chance.
‘Yoga’ pants: Gain additional pickup range.
New Bosses:
As the main goal of the game at the moment, here is the first batch of bosses added to the game that will allow for some randomization between runs.
Normal bosses:
Knife doggo: A quick attacker, but as it loses health becomes slower and gains more damage.
Mischievous magical girl: Flies around the player firing magical attacks.
Hard bosses:
Queen of clothes: Constantly heals, increasing the lower their health is. Summons dolls to attack the player and creates lots of damage zones around, increasing frequency with lower health.
Shadow monster: Attacks around it, or at range. Can fire off a barrage of attacks or drag the player closer.
Shrine update:
The intention of shrines for a long time has been to have them as an opt in challenges that if taken the player might risk their run but can get decent reward from it. While this is still far from the intended idea, the update is now closer to that idea.
System improvements:
Have re-added damage and healing numbers. These can be turned off in the settings.
Balance changes:
Reduced damage and area gain from Timeline binding from 100% > 50%
Moth goop DOT now stacks indefinitely, but no longer does impact damage. Each projectile applies it to a target up to one time. Damage reduced.
Ironmouse-Hells bells healing to damage increased from 10-30% to 30-50%
Bug fixes:
Compounding timelines now correctly refreshes after use
Fixes to mothaholic so it correctly gives the right value, was giving far too much irregularly before.
Thank you for your time and patience, if you have anything you would like to inform me of or anything feel free to drop me a message in these places;
This patch note comments,
DM on Twitter/X : @MalithTheOldMan
DM on discord: malith_the_old_man
Or feel free to tune into one of my dev streams here: https://www.youtube.com/@MalithTheOldMan or here: https://www.twitch.tv/maliththeoldman
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A fan game celebrating VTubers
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