Update 0.0.21.72a:
Tweaks to Ironmouse
Clean up of tooltips
Fixed some bugs
Balance changes:
Ironmouse: Passive: Hells bells: Heal to damage ratio increased from 30-50% to 40-60%
Ironmouse: Item: Speak of the devil: No longer gives area based on Health, but now the Regen part is effected by Heal AMP
Ironmouse: Ability: Satanic resilience: Now grants an additional +3/6/9 Regen on ability level.
Boss changes:
This ones a little all over the place, but health and damage has been lowered across the board for bosses. (The reasoning of bosses is that they are meant to be gates for the player to get pass to win, problem is that I feel they seem more like walls at this point. I still think they might be appearing either to early or have too high of base stats, will come back to this over time.)
UI tweaks:
Changed up the during play UI to improve visibility and added some tentative stuff for some cases to display additional info, such as how many EX/Assist charges if there are any.
Also added Icons to indicate if an upgrade is a weapon, item, skill or stat up to level up and crates. (The crates one is a bit jank, will come up with a better answer for this later)
Tooltip improvements:
I'm not going to list all of the changes, and there are still more to be made. The main thing is an effort to uniform terms and phrasing has been made to make things a little clearer. Key terms on Weapons, items and skills have been touched up to hopefully make it clearer when it is talking about something that's a stat, but I feel there is way more to be done for this.
Thank you for your time and patience, if you have anything you would like to inform me of or anything feel free to drop me a message in these places;
This patch note comments,
DM on Twitter/X : @MalithTheOldMan
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VTuber Unite
A fan game celebrating VTubers
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Comments
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Hi Malith, only found this game recently and played 2 runs as of making this comment, but its a lot of fun so far, and I'm really looking forward to keeping an eye on the game as it continues to grow. Dropping by for a crash report, I was fighting Queen of Cloth as Mouse and managed to brick the game. She was restoring HP constantly, and I think I managed to kill her while she was still regen-ing, might have been what caused it. Screencap attached. Aside from some other things like pause not stopping the game, making it hard to check stats or settings, and the controls not displaying, the game is fun so far. Hopefully I'm not beating a dead horse with this post, but I wanted to inform you just in case. Good luck with bug fixes and development!
Text copy of the crash report, in case that might be useful as well.
___________________________________________
############################################################################################
ERROR in action number 1
of Step Event0 for object oEnemyBossParent:
Unable to find instance for object index 106975
at gml_Script_anon@9598@___struct___22@Enemy_Boss_List_Hard@Enemy_Boss_List
############################################################################################
gml_Script_anon@9598@___struct___22@Enemy_Boss_List_Hard@Enemy_Boss_List (line -1)
gml_Object_oEnemyBossParent_Step_0
Thanks so much for sending this in! A fix for this is really simple on my end, just me failing to double check it so it will be fixed next patch.
The pause thing is a weird one to explain, but simple put the game is intended to be multiplayer so the esc screen isn't intended to pause, where as the upgrades will pause for players to make their choices. I have had a lot of feed back around this and I still haven't come up with something I'm quite happy with yet. But feed back is important for me knowing what I might need to make a higher priority.
And I agree, it's really about time I have something for the controls (Keep forgetting to do something about it). Will see what I can hobble together next chance I get for that.
Again, thanks for the feedback, it really has helped!